Actually, it's probably not bad to give an explanation (though others probably have better explanations and examples). Attention mods: I was about to put this into "The Creative Pen," but it's not really a tutorial; move or delete as you feel appropriate. (Sorry, Casper, but this will probably lead to better explanations.)
Basically, vectoring is outlining an image with common shapes that can be described mathematically, such as with circles, ovals, rectangles, strange creatures called
Bezier curves, etc. If I tell you to "draw a two-inch circle in the middle of the paper" you can figure out the best way (using compass, perhaps), but if I say (like a bitmap would), "move three inches down, five point two across, put a dot, move .01 right, put another dot, a bit thicker..." then the circle will not be very smooth or consistent. Also, in the first example, if you decide that you want to double, triple, half, 1/17th, etc. the image size, you just do the math for each "calculation," but with the dot method you'll get a lot of smudges when you try to press the dots so tightly together (or gaps when they're far apart). (Just remember that I'm oversimplifying, as most printers and programs have ways to make a bitmapped image look good... but only up to a point.)
The advantage is that, since it's all calculated on the fly when drawn or printed, the quality is optimized for the size and media it ends up on, whether it's your inkjet, micro printing on Lincoln's nose on a penny, or a billboard.
Note that most fonts these days are stored as "vector objects" so that they can be scaled to any size, where a bitmap (picture) of each letter would lead to "blockiness" when made smaller and jagged edges when enlarged. PostScript is (ideally) vector-based so that you will always get the smoothest image regardless of a printer or screen's resolution.
Most drawing programs have vector tools, and I've been using them since the early '90s (when I drew a wine glass as bitmaps and, when they came out jagged, re-drew them with vectors to make customer invitations for a wine tasting party ... Darn! I used to be so creative -- what the heck happened?).
Here's a more recent example (from early 2004), a bit shrunk down, running left to right:
1. This is the scanned drawing of "Soccer Girl," a.k.a. Susan. That won't work well on the billboard for my netcomic.
2. I zoomed in on various parts of the drawing and overlaid vector objects. In this example, I've zoomed into one point along the "freeform" object that defines her leg. The line between any two points is described by a Bezier curve, and the two "handles" (topped with an arrow one end and circle on the other) adjust how the curve behaves. (BTW, if anyone has a good description of Bezier curves, strategies for tracing with them, the history, Ms. or Mr. Bezier, etc., I'd love some links to it.)
3. I've dropped away the original drawing and have a pure vector object. Note that the ickyness of the blown-up bitmap is gone.
4. I can adjust the line width and color (and even patterns, effects, etc.) for each object. Also, I can scale the vectors to any size without any loss of quality (for all intents and purposes... I don't want to get too technical).
5. This is the finished project, with a quick and easy vector-based background (though the fill patterns are bitmapped, IIRC). This can be blown up to a billboard (if I can just find one of those billboards on its side. Maybe I'll print it on the head of a pin instead.) In either case, I shouldn't rely on any art gigs in the near future.
6. This is the list of layers in the picture, Susan's body layer expanded to show the sub objects. Note that (at least in Paint Shop Pro) an "object" can include multiple shapes, but the line width, colors, fill, etc. will be the same for all shapes in each object. Example: Note that "skin" is one layer and "uniform white" is another though both have separate non-contiguous parts.)
Many artists actually turn the vector-based picture back into a bitmap before adding the final details and effects. (And, in most cases, the pictures are posted/shared as bitmaps.) At the very least, I hope this started to explain vectors without putting you to sleep.
